Wanted to wrap up the packaging of raylib before I left for my trip and I did just that. Me and merkys packaged raylib into debian and it's now available in debian unstable!
I had to wait for 2 hours to board my train so I pulled up KOTOR1, a game that I had to abandon 3 years ago due to corrupted save files.
Bye Chennai!
@sounddrill You mean Homebrew for Switch? Yeah there is, sort of but for the Switch Lite you gotta solder a physical mod chip to hack the console to load the exploits. Afaik, the OG Switch had it easier.
Homebrew kinda ruins the fun for me because it takes the fun out of buying and finishing games so I never modded any of my consoles in the past.
Back in the late 2000s, it was incredibly hard to find someone with a PSP in India. Only the rich kids used to have it.
Here I am almost 17 years later, finally having a handheld console. I never got the PSP back then but at least I have a switch which is the modern equivalent of it.
It's been 4 months since XMPP worked properly for me. The entire protocol is broken for me across various clients and devices. Can't login to any XMPP service on iOS, Gajim doesn't work on Mac and fails to work properly on Windows/Linux.
Honestly at this point I'm thinking about not using it anymore because its barely usable. IRC and Matrix work flawlessly on the other hand. Not sure wtf is wrong with XMPP.
Finally bit the bullet and installed FreeBSD from scratch inside a VM. Baremetal install coming soon.....
raylib sounds interesting…
The easiest way to make a game w/o an engine is Lua’s Love2D framework but I like C because I don’t want to learn a whole new language for this hypothetical game of mine.
Let’s see if it’s doable in C…..