Starfield was released in September of 2023, and I played it for 111 minutes around that time. I wasn't immediately hooked like I was to Elder Scrolls games, so I haven't played it since. I'm going to give it another go this time.
I recall finding the gameplay to be unfamiliar. Guiding the ship toward a planet or space station seemed non-intuitive to me and I remember wondering if I was even going anywhere. I also heard generally negative things about it in the mean time so I didn't bother to get back into it.
Todd Howard described it as "Skyrim in space", but it felt more like a Fallout game to me. I played some of Fallout 3, but I never developed an affinity for the Fallout series.
I was reading more about Starfield. The reviews are mostly positive. There's also a hell of a lot more to the game than what I experienced in the 111 minutes I played it.
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@jmtd Yeah, I was reading that many of the planets are procedurally-generated like No Man's Sky. And I mean, I can understand why they'd do it that way. Imagine the amount of work that would be required to make every single explorable planet uniquely detailed by hand. It's not like Mass Effect Andromeda where there are only a handful of explorable planets.
To digress from my original Starfield topic a bit: even ME: Andromeda was kind of sloppy with certain details, like how all the planets in the Helios cluster just happened to have the same few wild dinosaur-looking creatures that evolved independently on each planet. (Or, they can say that those species were introduced to those planets by ancient Angara or some such, I guess, but I don't recall any deeper info in the Codex about those species' history.) One thing I liked about the sheer novelty of a completely different galaxy was they left some of these things open as mysteries. Like those creatures under the ice on Voeld (I can't recall their name but I think it starts with a Y).
Back to Starfield, developers and writers are still human with limited time, resources, and money, so I tend to be more understanding of the things above mentioned. The games are still fun to play, even when they forgo some expected realism.