pleroma.debian.social

pleroma.debian.social

I'd like to play another videogame as narratively rich as Disco Elysium.

@evan Same. If you've never read The City & The City by China Miéville, I highly recommend it. There are clear influences of it in Disco Elysium, AND I also recommend it to Montrealers because I feel like it hits an even deeper level for people who navigate our two solitudes.

@evan the only game in which my character has been killed by self doubt… I’m still just a few hours in and it is incredible, unlike anything else.

Dunno if anything compares, but this one is rapidly moving up my “to play” list: https://youtu.be/ejgW-upPMgk?si=tE4Rx-FBBbijMc4f

@jszym I love The City and The City!

@evan citizen sleeper
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Here are the things I like about DE.

1. VERY deep world -- a completely new model of reality, a full global history, and a full metaphysics -- that still maps to ideas I understand (alcoholism, socialist revolution).
2. Deep understanding of human thought and human nature. The problems are real, existential, and life-changing. The inner voices mechanism is powerful.
3. The array of characters and spaces to explore is really broad. It's worth the time to visit the different parts of the world.

@evan The protagonist as The Clown worked so incredibly well for all of the possible outcomes in the story.

I complained once to the Dragon Age team that the game felt like it hamstrung the possible motivations you could pick, they really railroaded character interactions around race & class in dumb ways.

I hadn't reflected on it before your prompt, but DE really does capture the thing i hoped for in a video game.

@evan Is there something similar to the https://en.m.wikipedia.org/wiki/Bechdel_test in DE (or games in general), and would it pass?

@maikek Two female characters talking to each other? No, I'm pretty sure there are not.

@evan There is no test or there are no female characters?

@maikek There are a lot of female characters, but the main character is always male, and the primary interactions are main character -> non-player character, so there's not a lot of interaction between NPCs. I think there are a couple of parent-child relationships, but their interactions are largely mediated through the player!

@evan /o\ I have my doubts concerning this "very deep world" ...

@maikek yes, I get that!