@cmconseils so much this.
@cmconseils lamps in video games still use real electricity!
@cmconseils
GTA series has entered the chat...
@cmconseils also why night city looks empty outside of pedestrian zones in cyberpunk 2077 and because Dogtown people don't do much cars it's the best part of the city to wonder around. Btw we can see the zone around the car entrance is the least cool because they had to make space for the cars...
@cmconseils
???
I've never seen any piece of video game architecture or urban planning that was anything better than absolutely horrible. You really wouldn't want to live in any of these disfunctional, disproportionate nightmares IRL.
@cmconseils lol, it's not just in video games. Cities in Western Europe and Eastern Asia offer other transportation options too.
@cmconseils What if its a driving game?
@cmconseils the oxygenated water from The Abyss is real. The rat breathing it in the movie actually happened. However, it's difficult for humans to transition between breathing liquid and back to air (the inventor nearly died after his otherwise successful test), so the actors merely held their breath.
You just fucking blew my godsdamned mind. 🤯
@cmconseils same with most other made up towns intended to be perceived positively, like in books, movies or Disneyland
@Viss @cmconseils video games have ideal lamps: they only use electricity when a person is nearby and would see the light, and they create only a tiny amount of light pollution rounding to zero
@cmconseils Ah, that’s where the fond memories of Silent Hill and Racoon City come from!
@cmconseils and then you have Forza Horizon 6 where Tokyo looks super boring because it's built around cars
@cmconseils
also big cities aren't that important ingame and villagers don't need to commute
@cmconseils
Creator of Sim City in an interview:
> When I started measuring out our local grocery store, which I don’t think of as being that big, I was blown away by how much more space was parking lot rather than actual store. ... we quickly realized there were way too many parking lots in the real world and that our game was going to be really boring if it was proportional in terms of parking lots.
> We do have parking lots in the game, and we do try to scale them—
1/2
Many towns in Europe are the same way, because they predate cars and even horse drawn carriages...
Also go and visit Venice in summer, it blew my mind!
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@cmconseils this is why the residents should be making the urban planning decisions instead of the oligarchy 