New blog post: Terrain base for 3D castle https://jmtd.net/log/zarchscape/ #3dprinting
gestalte-design/zine-machine: A compact 3D-printed block printing press
https://github.com/gestalte-design/zine-machine
#3dprinting
https://github.com/gestalte-design/zine-machine
#3dprinting
Is the prusa mk3s+ filament runout sensor completely different to the mini? #3dprinting
Did GitHub choose its name due to Pornhub ? If so that’s an odd legacy to carry into the modern times
Here’s the medium article https://medium.com/@Heydon/reluctant-gatekeeping-the-problem-with-full-stack-e9ad836570f6
Just stumbled across a medium article by a web developer which opened with a sentence pointing at the “self hosted version”; the link was broken. This was from 2018.
@jameschip same. Although I’m wondering if kakoune or helix might turn my head. I keep meaning to give them a try
@torsten thank you. I’ll try to salvage something constructive and get it out next week perhaps
@mfraz74 that’s very true; the current slicing does a lot to degrade this style of model
I've published my OpenSCAD module to generate randomized, chunky, game-like terrain. It's called "Zarchscape". Available at https://jmtd.net/3dprinting/ (CC BY-SA 4.0). #3dprinting
@cybervegan I’ve never tried CAD Query. I’ll have to give it a look! My background is in functional programs and two niche tools in the 2D space: https://jmtd.net/wadc and https://jmtd.net/doom/liquorice
I’ve been writing a blog post which is quite critical of aspects of openscad’s design but I’m starting to think I can’t be arsed to finish it and might redraft just to show off the model I designed instead #3dprinting
I wonder how this will work! A bit of an experiment #3dprinting
Lazy (photo) Layout (circular programs) http://jaspervdj.be/posts/2023-07-22-lazy-layout.html #haskell
In the former case, by the way, the cause was non-planar polygons. The preview function auto-tessellated them with triangles but the render did not. (And didn’t throw a coherent error either, I figured this out by guesswork)
OpenSCAD’s “preview” and “render” functions have such separate code paths that I’ve had a little project preview fine but fail to render; and now it renders fine but fails to preview.
Today was eventful for a number of reasons but my favourite was fixing a bug by adding a single newline character